Generate a stylized 3D cartoon portrait of the person in the input image, while maintaining the exact studio scene and lighting setup from the reference image. The background must include floating crumpled papers, soft studio lighting with a neon blue and red bicolor scheme, metallic hanging lamp, file cabinets, and a recording microphone with pop filter in the foreground. The character should retain all facial features and attributes from the real input image hair type, beard, glasses style, clothing texture, jewelry details (rings, chains), and overall skin tone-but rendered with stylized Pixar-level polish. Expression should show relaxed confidence, slightly tilted head, and calm eyes. Lighting must simulate dual tone: cool blue on one side, warm red on the other, with a soft fill to enhance texture depth. Render all elements with ultra high resolution and correct anatomy, preserving depth of field and realism of material surfaces (fabric, metal, skin). Final result must be immersive, cinematic, and faithful to the exact environment provided.
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